Oct 05, 2007, 07:17 AM // 07:17
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#21
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Thom Bangalter
If I want to last a little bit longer, I stop letting the monster wail on me instead of standing there like a moron.
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LULZ U CANT TANK
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Oct 05, 2007, 07:50 AM // 07:50
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#22
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by HawkofStorms
And that is where its value lies. Aura of Restoration is good because its a good cover enchant. It is in energy storage so if you only want to spec in 2 lines, you can. And the healing is minimal, but in certain parts of the game with lots of AoE pressure/degen the healing can help your monks and rts a bit. But mostly, its a good cover enchant that requires no attribute investment to be effective.
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Flame djinns > AoR. It's in fire, so you can spec into earth for wards without caring about losing some ES. The healing is pretty much worthless on AoR (especially if you have LoD monks), and flame djinns helps deal damage when someone's wailing on you + it lets you escape to prevent further damage. It's a good cover enchant that's perfectly in line with your attribute, giving you more ability to mix and match attributes rather than going pure fire+ES.
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Oct 05, 2007, 04:36 PM // 16:36
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#23
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Frost Gate Guardian
Join Date: Aug 2006
Location: Hiding in a cave in old Ascalon
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i tried the build that stormlord alex posted...and i'm having e-management issues.
i have earth at 12 for max benefits of the wards...
max fire at 16, and (with a rune) my energy storage is thus at 4.
it seems that many of the times i use mind blast the foe has more energy than me, thus i'm not getting the energy back.
im using a fast-cast wand/off hand combo instead of my +20e staff. maybe that's it.
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Oct 05, 2007, 04:41 PM // 16:41
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#24
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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...
Surely it doesn't require that great a leap of thought to realise you need more estorage for it to work?
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Oct 05, 2007, 04:41 PM // 16:41
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#25
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by SeraCombi
i tried the build that stormlord alex posted...and i'm having e-management issues.
i have earth at 12 for max benefits of the wards...
max fire at 16, and (with a rune) my energy storage is thus at 4.
it seems that many of the times i use mind blast the foe has more energy than me, thus i'm not getting the energy back.
im using a fast-cast wand/off hand combo instead of my +20e staff. maybe that's it.
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Yeah you've an issue ^^
Try these attributes :
11+1+1 Fire 10+1 Earth 10+1 Energy storage
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Oct 05, 2007, 04:44 PM // 16:44
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#26
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Frost Gate Guardian
Join Date: Aug 2006
Location: Hiding in a cave in old Ascalon
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thx i'll try that way
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Oct 05, 2007, 04:45 PM // 16:45
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#27
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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12+1+2 Fire (9e breakpoint on Mind Blast)
10+1 Earth
8+1 Ene
Would probably be better.
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Oct 05, 2007, 04:54 PM // 16:54
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#28
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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9 e break point is that important, tab?
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Oct 05, 2007, 04:58 PM // 16:58
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#29
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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When it's triggering every 3 seconds, it adds up.
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Oct 05, 2007, 05:55 PM // 17:55
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#30
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Is 9 ES enough? Are we talking PvP or PvE?
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Oct 05, 2007, 06:05 PM // 18:05
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#31
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Generally with 9ES + a fire offhand, you'll have around 70 max energy, which should be enough, assuming you don't try to Mind Blast eles.
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Oct 05, 2007, 06:09 PM // 18:09
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#32
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Banned
Join Date: Sep 2007
Profession: E/Rt
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The build I use for my ele works really well, and never runs out of energy, you can of course substitute most spells if you want but I find it works really well.
flare
liquid flame
breath of fire
immolate
energy blast
fire storm
ether prism
flesh of my flesh
my attributes: fire 12+3+1, energy storage 11+1 and the rest in resto for flesh of my flesh.
Works good for me as a generic PVE build, of course you can fine tune it and change skills to work in certain areas. Never runs out of energy and you can spam several of the skills while others are recharging.
Last edited by starrlamia; Oct 05, 2007 at 06:21 PM // 18:21..
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Oct 05, 2007, 07:14 PM // 19:14
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#33
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by starrlamia
flare
liquid flame
breath of fire
immolate
energy blast
fire storm
ether prism
flesh of my flesh
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That's... pretty bad. I wouldn't recommend anyone else run that.
I don't feel like quoting the 10 posts I'm talking about, so lern2scrollup.
-Mind blast builds are one of the few spots where you should probably run a sup rune. 16 spec allows you to get 10e back, as opposed to 8e at 14 spec. Subtract out the 5e for casting the spell, and it's the difference between gaining 3 energy per cast and 5 energy per cast, a 66% improvement. Admittedly, it's also wise to bring along a spare helm to switch to if you get DP.
-Running around 70-75 energy is enough that it will trigger on just about anything you feel like. If you need to use it on an ele by a twist of fate, bring a +30e/-2 regen set.
-Wards are just one of the things you can run. Personally, I tend to run /mo with aegis and extinguish. In AB, I tend to run /D for mystic regeneration and occasionally mirage cloak. The idea is that you have an assload of energy to spend on utility, don't feel limited to elementalist spells only.
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Oct 05, 2007, 07:24 PM // 19:24
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#34
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Ether Prism Flare spam ftw.
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Oct 05, 2007, 08:07 PM // 20:07
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#35
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Banned
Join Date: Sep 2007
Profession: E/Rt
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Quote:
Originally Posted by Dr Strangelove
That's... pretty bad. I wouldn't recommend anyone else run that.
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Hey it works for me, and it works well, it's a build I can run in almost anything.
To each their own though.
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Oct 05, 2007, 09:51 PM // 21:51
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#36
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Ascalonian Squire
Join Date: Jul 2005
Profession: E/R
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Quote:
Originally Posted by starrlamia
To each their own though.
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Ain't that the truth. People don't seem to realize that what works great for one person blows ass for another. My points are in fire and ES only. My skills are fire and es only. So, I don't bring a rez (screw em!) and AoR works well for me. I think I get something like 320%. With Rodgorts used very often, it adds up well. I don't use it to tank. I don't use it to avoid kiting. I use it typically when I catch the attention of a ranger and he's gotten a couple shots off on me. With 371 health, a couple shots puts me close to 1/3 health. With AoR on, I don't have to hope that a monk will notice before I get hit. I just have to kite away until the npc isn't paying attention, then cast as much as I can as fast as I can. Would I die without it? Um, no. Does it allow me to get a few casts in while under ranged fire instead of having to run right off the bat? Yep. Does it take the pressure off of my healer teammates a little? I like to think so.
And mind blast is a great spell, but only early in the battle. I start with I think 90 energy and end most fights with maybe 30. Having a spell I can only use for half the battle is no good to me. I'm biased against any skill that has a condition attached to it to get max use out of it. That's why I use Liquid Flame instead. Good damage and it's extra effect happens most of the time. I can see why others use it and like it, but like I said, I'm biased against all skills that have a requirement to fufill. I think I've been playing M:TG too long.
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Oct 05, 2007, 10:22 PM // 22:22
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#37
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Banned
Join Date: Sep 2007
Profession: E/Rt
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See I think what a lot of people dont realize is that it isnt fun to just go and find a cookie cutter build that another person has built and use it. I think one of the best parts of the game is expirimenting with builds and skills and finding what you like and what works for how you want to play.
Hell if you want to use AoR then use it, I dont because it doesnt help how I have my guy set up. There are so many infinite ways to play a char in this game. The only time I look for builds is to set up heroes in classes I havent played, and to get ideas on how I can tweak mine. I never would just use a build taken from another player. Boring.
The only time I use energy blast is with ether prism, you are right that it doesnt make sense otherwise. I just cast ether prism and energy blast right after to get full effect.
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Oct 06, 2007, 12:07 AM // 00:07
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#38
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: LOAF
Profession: E/Me
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Quote:
Originally Posted by starrlamia
See I think what a lot of people dont realize is that it isnt fun to just go and find a cookie cutter build that another person has built and use it. I think one of the best parts of the game is expirimenting with builds and skills and finding what you like and what works for how you want to play.
Hell if you want to use AoR then use it, I dont because it doesnt help how I have my guy set up. There are so many infinite ways to play a char in this game. The only time I look for builds is to set up heroes in classes I havent played, and to get ideas on how I can tweak mine. I never would just use a build taken from another player. Boring.
The only time I use energy blast is with ether prism, you are right that it doesnt make sense otherwise. I just cast ether prism and energy blast right after to get full effect.
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The most accurate post in this topic!!
I only use build guides to influence the build I decide to make. Despite this my ele build is built around studying all the skills and basically trying them out.
In my opinion the best elite skill is savannah heat... which can be used to devasting effects combined with searing heat and/or rodgorts.
mind blast is good, but its only so much better than glowing gaze (really only with small damage and 6 secs recharge). But glowing gaze works perfectly with imolation.
The aim of fire is always to cause as much damage as poss to an 'area'. And because of this I think its more important to have an area damage elite over an energy management one.
To topic starter:
But this is all my opinion. Take it or leave it, the important thing is to have a build your happy with
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Oct 06, 2007, 02:24 AM // 02:24
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#39
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by starrlamia
I never would just use a build taken from another player. Boring.
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Then why are you posting your builds on an forum for other players to use?
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Oct 06, 2007, 05:16 AM // 05:16
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#40
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Banned
Join Date: Sep 2007
Profession: E/Rt
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Quote:
Originally Posted by Dr Strangelove
Then why are you posting your builds on an forum for other players to use?
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The same reason I read these forums and other people's builds, to get an idea of what other people are running, and their opinions, which may give me ideas on how to edit/fine tune etc builds I already use.
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